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AR · 2022

DrovAR

AR experience for drone buyers — explore, compare & demo before purchase

Role

UX Designer

Duration

3 months

Year

2022

Tools

Figma, Adobe XD, Principle, Miro

Designed an AR mobile app that lets drone buyers explore product dimensions in real space, compare models side-by-side, and simulate flight paths before committing to a purchase.

The Problem

Buying a drone online is a leap of faith — buyers cannot gauge physical size, compare specs spatially, or understand flight capability until the product arrives. Returns were high and confidence was low.

Process

01

Empathy

Interviewed 12 drone buyers and 4 retailer staff. Identified 3 key pain points: scale uncertainty, spec overload, and post-purchase regret.

02

Define

Synthesised findings into 2 personas and a core "How Might We" statement. Mapped the existing purchase journey to locate highest-friction moments.

03

Ideate

Ran a 2-day design sprint with 6 participants. Explored 24 concepts across AR scale preview, side-by-side comparison, and simulated flight modes.

04

Prototype & Test

Built interactive AR prototype in Adobe XD + Principle. Ran 3 rounds of usability testing with 8 participants each, applying heuristic evaluation between rounds.

Project screens / mockups

Replace with images from your case study

Outcomes

+62%

Purchase Confidence

self-reported by test users

−41%

Return Intent

vs. standard product page

91%

Task Success Rate

AR scale & compare flows

Previous

Brand Identity

Anand
Gaurav

Get yourself a laptop, please.

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